Showing posts with label FLUID SIMULATION. Show all posts
Showing posts with label FLUID SIMULATION. Show all posts

2008/11/28

THE POWER OF FROG
In Japanese the word "frog" has the same sound as the word "change". In this commercial, the frog symbolizes the strength of the change that "NTT DATA" bring to Japanese companies.
Pyramid Films, a Tokyo based Agency wanted a commercial in the style of "Shera" (A commercial I did two years ago), a kind of semi-realistic cartoon design.

The creation of this commercial was quite a challenge, due to the nature of the work (water is never easy) and also due to the technical goal that we aimed. Many techniques were used here, some that I never tried in production.
Most of the shots had to be full CG (picture 1 and 2), and because of the refraction / reflections, the 3d depth of field and motion blur, plus the high number of polygons, we reached the longest rendering times ever recorded in the company !

The swimming pool was done completely in 3d, using underwater references and textures taken on location. Some shots in the commercial required underwater shooting, so we built an underwater dolly rig that was operated directly by the divers of GEARHEAD. With a second unit camera we were able to shoot water footage, shot using a fish tank on black background, for reference or compositing elements.

(here a picture of the underwater rig, and me, doing some tracking markers survey)

To have a nice looking water, we needed perfect reflections. The job required a very high definition HDR environment that I shot using my custom tripod head and my Nikon D70s.
As I needed only the upper part of the scene, I took 9 shots tilted up at 8 exposures each with a Sigma 10mm lens. Julien and I wrote a script that controls the camera and takes all the dynamic range by itself ! That way we didn't have to manipulate the camera between takes, significantly reducing the possibility of shaking.

Although we had a very short time to make the commercial - 3 weeks 1/2 - the concept and the important technical challenges made it fun to create.

This is the making of the commercial (music from Susumu Yokota) :

2008/04/02

CLIVE BARKER'S BOOK OF BLOOD
During the first half of 2008, I had the great opportunity to be the VFX Supervisor of all the 3d scenes of "Clive Barker's Book of Blood".

The "Book of Blood" is the latest movie from Clive Barker, this time directed by John Harrison. The horror story features a young college student who appears to be channeling messages from the dead.

I worked on this movie with a small team of 5 persons including myself. Julien Vanhoenacker and alejandro Garcia were doing the blood fountain, and Yves D'incau, Pichaya Popanyasak and myself were doing the dragonflies sequences and the clamp on the mouth. The CG process took a little less than two months.

Here is the VFX breakdown :

2008/01/27

THE BODY
A horror movie filled with visual effects and special effects. The story of a double personality troubled person. For this feature film we did more than 15 minutes of visual effects, including a 2 minutes full CG shot. Good fun.


Here is an sample of the mesh I built for the "Skinless" shot. I took several pictures of the talent, to match his morphology, then modified the mesh so it looks like a skinless model. I created a displacement map using Zbrush and then enhanced it in Photoshop.

Check the CG trailer we did for the Awards :



In february 2008, we won the oscar at Suphannahong 17th Oscar Ceremony, for the best Visual Effects of the year.

IMDB "BODY#19" entry : click here
IMDB "Suphannahong" 17th Oscar ceremony : click here

2006/02/02

SYSTEMA - DRAGON
A mouthwash which doesn't burn your mouth, here compared to other products.

Doing the fire effect wasn't an easy thing. The final output is a mix of many techniques : element simulation, compositing with elements shot on set, and shading work.



2005/06/28

FIN D'ETE
Fin d'ete (end of summer), is a short movie that I did in 2005 with two other students (Patrick Harboun and Ronan Le Fur) when we were doing our studies at SUPINFOCOM.
I strongly recommend to check the official website, as it contains a lot more about the background of the movie (sketches, animatic, making of, movie high res)

In an abandonned city, a woman decides to stay.
The CG creation of the movie took six months, but the all process, including script, sketch design, storyboard and animatic took a year.

The short movie :